Bloom ammount varies depending from pixels rendered.

Hi I’ve made a electricity beam emmiter and everything works fine, but the only problem is that if I play the game in small resolution the beam bloom(emmisive) varies depending from how much pixels are rendered(at least thats my guess). When I play the game in fullscreen mode everything works fine, the bloom is the same in every part. My question is there any option or just a simple trick to make the bloom independet from “mesh” pixels rendered.

Bump :slight_smile:

Accidentaly found soulution. Just had to switch Anti-Aliasing from Temporal to anything else.