Hi All,
Getting a weird issue with alignment of Bloom when building my project to run on a Quest 3 headset. Using Mobile HDR - Pictures below.
This is the view from my right eye
This is the view from my left eye
Has anyone else encountered this issue or know a way to resolve it?
Hi Koji. Mobile HDR is not supported on Quest, however you can use the new Tonemap Subpass w. r.mobile.tonemapsubpass = 1 in combination w. the Mobile HDR option to enable tonemapping
r.mobile.tonemapsubpass = 1
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