Bloom alignment issue for Mobile VR build

Hi All,

Getting a weird issue with alignment of Bloom when building my project to run on a Quest 3 headset. Using Mobile HDR - Pictures below.

This is the view from my right eye

This is the view from my left eye

Has anyone else encountered this issue or know a way to resolve it?

Hi Koji. Mobile HDR is not supported on Quest, however you can use the new Tonemap Subpass w. r.mobile.tonemapsubpass = 1 in combination w. the Mobile HDR option to enable tonemapping