I have read a couple of times now that people export their fluid animations from Maya or 3D Max but isnt there a good way to simulate something like a splash of blood / water with cascade? Any pointers how to get startedw ould be great.
Hey veiovis -
I am not 100% sure exact what you are looking for but it sounds like you want water puddle splash effects (or blood), so here is a really quick breakdown of what you might want to setup. In this case I am making pooling blood.
Dynamic Material Parameter Settings:
Overall Effect (Feel free to adjust movement and spawning behavior based on your needs):
Let me know if this wasn’t the effect you are looking to make.
That worked well. Thanks!