This has been a constant issue that I can’t figure out. The picture posted shows it best. Every time I build lighting it turns to this. I took several tutorials online and restarted the project but it always turns out this way.
Details-
- The scene is a small room with a window.
- I’ve tried with several types of lights and lighting combos including no exterior and just interior lights and vice versa.
- The room has a shell outside to prevent lights entering other than from the window.
- The lightmap density is pretty even throughout.
- It doesn’t make a difference whether it’s lighting quality preview or production.
What is this and how can I fix this?