Since 4.7.1 I have had some seriously odd lighting issues on my models. Any model over a certain size (scale) will automatically have this issue.
This is my export from maya and how it is suppose to look!
I do not understand what is going on. I have exported everything properly and yet I still get this issue. Is this a lightmaps issue? is this something else? Any help is majorly appreciated as it is really hurting the l
I didnt even know what to call it, but this is exactly what is going on… wow… so sad to hear this has been in for that long. ■■■■… this means no help i guess. Well I will read that thread and see if there is anything I can do to mitigate it and make it less of a problem. So ■■■■ sad…
You still have two things you can do to mitigate the effect. First is increasing shadow bias, but this will create discontinuities in the shadows. The second one would be changing the quality presets in a such way, that you would be using lower quality shadow filtering on high settings.
Last but not least, you could try using PCSS on 4.17
Let me be more correct… I have tessellation going on with the object for “wind” its how i make the trees look all wavey and such, thats when it gets nasty. Shadow Bias 4 works if it is static and doesnt move with the wind.