Hello! I try to import a heightmap created in World Machine (simple Radial Grad just to test it), but the result is blocky like that:
I use the Landscape Import Heightmap from RenderTarget function:
RT is not a problem, because it renders e.g. material with Noise node smoothly.
I see in the function tooltip that the “In Import Height from RGChannel” input needs to be checked to avoid precision loss, so maybe that’s it? But when I check it, then the landscape is just flat.
Here is my small test project (sorry for the name):
I’m new to the Landscape workflow, so sorry if that’s something obvious, but I’m out of ideas. I’d be grateful for any help, I’m stuck for now.