Blocky Glitched shadows in VR

Hey Everyone.

I am having a strange issue with setting up a VR project in UE5. Am using the VR template and testing out a scene, and I get some weird blocky shadows which are different on each eye. The image looks perfect on the viewport normally, and only shows up when viewing in VR.

I have attached two images, one to show the glitchy output in the VR view and the other to show how it looks in the viewport.


Uploading: vr_out.png…

  1. all objects are nanite
  2. using Lumen and hardware ray tracing.
  3. using virtual shadow maps
  4. The light that is causing this is an area light and no directional lights in the scene.
  5. This light has ray traced shadow turned OFF.

Any idea what this is!? Standing by for any advice… many thanks.

Please find the image for the error here. i cant edit the original post.

Hi, do you have a copy of this project you could share with us for debugging?