Hey Everyone.
I am having a strange issue with setting up a VR project in UE5. Am using the VR template and testing out a scene, and I get some weird blocky shadows which are different on each eye. The image looks perfect on the viewport normally, and only shows up when viewing in VR.
I have attached two images, one to show the glitchy output in the VR view and the other to show how it looks in the viewport.
Uploading: vr_out.png…
- all objects are nanite
- using Lumen and hardware ray tracing.
- using virtual shadow maps
- The light that is causing this is an area light and no directional lights in the scene.
- This light has ray traced shadow turned OFF.
Any idea what this is!? Standing by for any advice… many thanks.