Hi, I’m working on a twin stick shooter game and I’m spawning AI on a random point on the navmesh. I have a few areas where the navmesh is being generated in places that I don’t want it to.
I was going to use blocking volumes to stop the navmesh being rendered there but for some reason they just act like they’re hollow, is this intentional and is there a way around it?
Below is a picture to better get the idea of what’s happening.