Blocker - Texture corruption on Nintendo Switch

Since the 24.00 update I am getting corrupted textures on Nintendo Switch in both live edit and with test codes as shown in the videos.
Redacted

Hi @Cardin - Could you let me know what the assets are that are causing the issue? Also, would you be willing to share a test code so the team can take a look? Thank you!

It seems to be affecting all custom assets. I have some basic materials with only texture nodes linked up and they are corrupted also. Fortnite props don’t seem to be affected.

Here is a test code - redacted

Thx Flak

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Me again! Could you do this for both the custom mesh asset and the custom material asset? The mesh will be FBX and the Texture will be T3D.

Right click the Asset file, choose Asset Actions then export.

(Pretty sure you know all of this, but for the benefit of others)

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OMG Sorry I thought I replied but I must have not pressed the reply button…

The assets that glitch are any from the following packs on the Epic Marketplace.

Modular SciFi Season 1 Starter Bundle
Paragon: Agora and Monolith Environment

I have made some modifications to the material graphs, the main one to include shader feature level switching to disable features not supported in ES3.1.

I think the issue is in the material graphs but here is one of the models and some of the textures (there are lots of material slots and layers of instances so its not all of them, let me know if you need all of them)

Bugged Textures.7z (14.1 MB)