Blocker - Static Meshes changed through Sequencer do not change inside Live Edit or Creative.

When making use of a Cinematic Sequence to change the Static Mesh component of an actor, while this change will be present inside UEFN, the meshes won’t be updated inside Live Edit, or Creative Play.

This worked correctly for me in a quick test I just did. Although I’m in a newer build. Can you post a screenshot of your Sequencer setup?