BLOCKER - Spawn Pad Not Visible In Game prevents Push Changes testing

Issue: When Spawn Pad “Visable in game” is toggle OFF, we can not push changes to test our game.

Evidence/to reproduce:

  1. Toggle OFF visible in-game
  2. Save project
  3. Close UEFN and FN
  4. Open UEFN
  5. Launch Session

Error:
LogValkyrieAccount: Verbose: Valkyrie Login Module Starting up
LogValkyrieAccount: Verbose: Valkyrie Login EditorSubsystem Initializing
LogValkyrie: Applying base permission role, plus:
LogValkyrieAccount: Verbose: UValkyrieAccountEditorSubsystem::UpdateStatus - Logging in…
LogValkyrie: Refreshing item aliases took 1.3 sec
LogValkyrie: FValkyrieFortniteEditor::OnPostEngineInit - Editor is ready.
LogValkyrie: Applying base permission role, plus:
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: NAC
LogValkyrie: Applying base permission role, plus: VKCreateUGCEarlyAccess
LogValkyrie: Refreshing item aliases took 1.8 sec
LogValkyrie: Refreshing asset aliases took 0.1 sec
LogValkyrie: Opening project ‘D:/Fortnite Projects/FrootShootLoop/FrootShootLoop.uefnproject’
LogValkyrie: Syncing project FrootShootLoop with content service took 1.33 sec
LogValkyrie: Saving project FrootShootLoop source control settings to disk took 0.00 sec
LogValkyrie: Saving project FrootShootLoop source control settings on content service took 0.00 sec
LogValkyrie: Connecting project FrootShootLoop to source control took 2.31 sec
LogValkyrie: ProjectSizeRequest::Prepare for 672a92f1-4474-87c3-0961-66813fcfbdbf
LogValkyrie: ProjectSizeRequest for 672a92f1-4474-87c3-0961-66813fcfbdbf: GetRootModuleInfo
LogValkyrie: Display: Successfully opened project ‘D:/Fortnite Projects/FrootShootLoop/FrootShootLoop.uefnproject’ (took 11.06 sec)
LogValkyrie: ProjectSizeRequest for 672a92f1-4474-87c3-0961-66813fcfbdbf: GetProjectContentPackage
LogValkyrie: Display: UValkyrieProjectSize::RequestProjectLimits received: PublishingMemorySize=225000000 PublishingDownloadSize=419430400 ProjectUploadSize=2147483648 FileCount=2048 IndividualFileSizeKb=5242880
LogValkyrie: ProjectSizeRequest::Cancel for 672a92f1-4474-87c3-0961-66813fcfbdbf - Module 672a92f1-4474-87c3-0961-66813fcfbdbf v196 referenced by this project has safety_status failed_soft and cannot be loaded.
LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds
LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total
LogValkyrie: Set up of Edit Session succeeded.
LogValkyrieSummary: Attempting to find or create a session via find friend.
LogValkyrie: Play succeeded.
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieSummary: Starting Project Upload - Content Service
LogValkyrieSummary: Syncing project FrootShootLoop
LogValkyrie: Syncing project FrootShootLoop with content service took 0.29 sec
LogValkyrie: Saving project FrootShootLoop source control settings to disk took 0.00 sec
LogValkyrie: Saving project FrootShootLoop source control settings on content service took 0.00 sec
LogValkyrieValidation: Display: Selecting allow lists for role ‘VKCreateUGCEarlyAccess’
LogValkyrieSummary: Starting to upload file for module creation
LogValkyrieSummary: Successfully created module
LogValkyrieSummary: Creating Module Version
LogValkyrieSummary: Storing Project Snapshot
LogValkyrieSummary: Project FrootShootLoop failed to update
LogValkyrieSummary: Destroying Valkyrie Beacon
LogValkyrie: Launching client: D:/Unreal Games/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe -Res=1440x810w -VK.JoinEditOnLaunch -epicportal -skippatchcheck -AUTH_LOGIN=unused -AUTH_TYPE=exchangecode -AUTH_PASSWORD=cd7e8eb2a357427f8b09d30e9aa38947
LogValkyrieSummary: Launching Client using (D:/Unreal Games/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe)

We also get this error.

NOTE: Replacing the spawn pad with a new one from the content drawer, AND reassigning the event binding did NOT fix this issue. In fact, this made it worse, because the game won’t run even if visible is toggled ON or OFF.

Currently unable to push changes and test game.

UPDATE: Used PowerShell to revert to a previous working snapshot. This did not fix the issue. Making me think that there is something else going on.

UPDATE: Please see attached video.

Also, our project is corrupt but we are not sure why. The assets/actors listed in change list 115 have been worked with and found to have no connection to the error in change list 122 where this bug report was initially opened.

UPDATE: Fixed

After recreating the entire project, we narrowed it down to a single asset. Tracking it down took us on a wild goose chase, and through some red herrings (spawn pads and audio cues)

See the video for more details.

BUT, essentially because the Blueprint was broken we just deleted it and created a new one. Problem solved.

Moral of the story. Work with those that can help you, don’t give up, and post detailed bug reports. Big shout out to @HalcyonKnight96 for the support on tracking this down.

1 Like

May i ask how you obtained the EarlyAccess Role?

We were invited.