Issue: When Spawn Pad “Visable in game” is toggle OFF, we can not push changes to test our game.
Evidence/to reproduce:
- Toggle OFF visible in-game
- Save project
- Close UEFN and FN
- Open UEFN
- Launch Session
Error:
LogValkyrieAccount: Verbose: Valkyrie Login Module Starting up
LogValkyrieAccount: Verbose: Valkyrie Login EditorSubsystem Initializing
LogValkyrie: Applying base permission role, plus:
LogValkyrieAccount: Verbose: UValkyrieAccountEditorSubsystem::UpdateStatus - Logging in…
LogValkyrie: Refreshing item aliases took 1.3 sec
LogValkyrie: FValkyrieFortniteEditor::OnPostEngineInit - Editor is ready.
LogValkyrie: Applying base permission role, plus:
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: NAC
LogValkyrie: Applying base permission role, plus: VKCreateUGCEarlyAccess
LogValkyrie: Refreshing item aliases took 1.8 sec
LogValkyrie: Refreshing asset aliases took 0.1 sec
LogValkyrie: Opening project ‘D:/Fortnite Projects/FrootShootLoop/FrootShootLoop.uefnproject’
LogValkyrie: Syncing project FrootShootLoop with content service took 1.33 sec
LogValkyrie: Saving project FrootShootLoop source control settings to disk took 0.00 sec
LogValkyrie: Saving project FrootShootLoop source control settings on content service took 0.00 sec
LogValkyrie: Connecting project FrootShootLoop to source control took 2.31 sec
LogValkyrie: ProjectSizeRequest::Prepare for 672a92f1-4474-87c3-0961-66813fcfbdbf
LogValkyrie: ProjectSizeRequest for 672a92f1-4474-87c3-0961-66813fcfbdbf: GetRootModuleInfo
LogValkyrie: Display: Successfully opened project ‘D:/Fortnite Projects/FrootShootLoop/FrootShootLoop.uefnproject’ (took 11.06 sec)
LogValkyrie: ProjectSizeRequest for 672a92f1-4474-87c3-0961-66813fcfbdbf: GetProjectContentPackage
LogValkyrie: Display: UValkyrieProjectSize::RequestProjectLimits received: PublishingMemorySize=225000000 PublishingDownloadSize=419430400 ProjectUploadSize=2147483648 FileCount=2048 IndividualFileSizeKb=5242880
LogValkyrie: ProjectSizeRequest::Cancel for 672a92f1-4474-87c3-0961-66813fcfbdbf - Module 672a92f1-4474-87c3-0961-66813fcfbdbf v196 referenced by this project has safety_status failed_soft and cannot be loaded.
LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds
LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total
LogValkyrie: Set up of Edit Session succeeded.
LogValkyrieSummary: Attempting to find or create a session via find friend.
LogValkyrie: Play succeeded.
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieSummary: Starting Project Upload - Content Service
LogValkyrieSummary: Syncing project FrootShootLoop
LogValkyrie: Syncing project FrootShootLoop with content service took 0.29 sec
LogValkyrie: Saving project FrootShootLoop source control settings to disk took 0.00 sec
LogValkyrie: Saving project FrootShootLoop source control settings on content service took 0.00 sec
LogValkyrieValidation: Display: Selecting allow lists for role ‘VKCreateUGCEarlyAccess’
LogValkyrieSummary: Starting to upload file for module creation
LogValkyrieSummary: Successfully created module
LogValkyrieSummary: Creating Module Version
LogValkyrieSummary: Storing Project Snapshot
LogValkyrieSummary: Project FrootShootLoop failed to update
LogValkyrieSummary: Destroying Valkyrie Beacon
LogValkyrie: Launching client: D:/Unreal Games/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe -Res=1440x810w -VK.JoinEditOnLaunch -epicportal -skippatchcheck -AUTH_LOGIN=unused -AUTH_TYPE=exchangecode -AUTH_PASSWORD=cd7e8eb2a357427f8b09d30e9aa38947
LogValkyrieSummary: Launching Client using (D:/Unreal Games/Fortnite/FortniteGame/Binaries/Win64/FortniteLauncher.exe)
We also get this error.