Blocker - Sequencer & Player Death

While experimenting with creating a sidescroller type game, I’ve run into this issue of the cinecamera messing up when the player is eliminated.

Is there a way to make sure this doesn’t occur?

I’ve ran into this as well.

Hey @spankysully1 and @Rynex_FNC. Thanks for the callout. I’ve taken note of this issue and we’ll have the team take a look as soon as possible. Thanks!

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Thank you!!