When using Prop Manipulator devices to allow breaking some assets, they won’t work in Matchmaking, but ONLY sometimes!
Hey @Rynex_FNC can you give us some more information to help us debug the issue:
- When you matchmake, do you just generating a test code or is the project being fully published?
- How is the prop setup, is it possible to get a screenshot of the prop settings?
- How is the Prop Manipulator device setup, is it possible to get a screenshot of those settings as well?
- In the prop settings, the option under “Actor” ‘Can be Damaged’ is it checked or unchecked?
Thanks!
Hey! Sorry for the really late reply.
We are matchmaking into a test code, the prop is just a mesh we made into a Fortnite Actor, here’s a screenshot with all the MODIFIED settings, everything else is default.
Regarding the Prop Manipulator, here’s its settings:
And “Can Be Damaged” is checked.
What confuses us is that it doesn’t happen every single time, which just makes it harder to debug.
Thank you!