After reaching around 65k actors in our large open world map, the session will fail to launch with the reason [C:/Users/…/AppData/Local/UnrealEditorFortnite/Intermediate/ValkyrieUploadTemp/…/…zip] from module staging, Error[FileCountTooLarge]
i feel like this might be important to fix if epic plans to create battle royale seasons in UEFN.
Steps to Reproduce
-Create a large scale map with over 67-70k actors with world streaming enabled
-try to launch a session
Expected Result
-be able to launch a session
Observed Result
-UEFN Validation fails, or it crashes with the reason [C:/Users/…/AppData/Local/UnrealEditorFortnite/Intermediate/ValkyrieUploadTemp/…/…zip] from module staging, Error[FileCountTooLarge]
your mileage may vary but I’m certain it’s either 65,536 or 65,535 right now – I am now able to Launch Session after deleting some unnecessary actors in my level that players will never see and getting beneath that 65,53X limit
Flak please also be aware that there is a similar issue with a limit on the amount of changes that can be checked in. I think that artificial limit is ~100,000 changes. Once you get to this point, any attempt to check in changes will fail after seemingly hitting 100% on the progress bar. Failure code says TooManyFiles or TooManyChanges if I remember correctly