Blocker - My Landscape Material doesn't work

Hello! So I was testing a landscape material in UE5, it worked with no issues, however when I recreated that same material in UEFN, it didnt work, Instead it turned the whole landscape into this


It also showed me all of those errors

Please note: What I believe to be causing this issue are those nodes right here

Those are used for height layers in Landscape

Thanks in Advance! ^^

+1 for this, any help greatly appreciated! :slight_smile:

Not enough components means that the settings on the mask node are mismatched to their input data.

Can we see more of this material graph? Specifically what is connected to the input of the component mask?

We figured out what the issue, thanks a lot!

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