Blocker - Morph targets lock live edit and cannot get it unlocked unless model is deleted

Morph targets tied to skeletons (unless I am mistaken) cannot have their morph target removed (doesn’t work in UEFN, delete does nothing) and morph targets will create a UEFN validation error, meaning if you have a marketplace asset with a morph target, you simply can’t use it.

Editing in UE5 doesn’t work either, because the morph target is stored on the model.

EDIT: I found a way to work around this issue if anyone is interested, you have to open the skeletal mesh and skeleton in UE5, delete the morph target from there, and then export it as an FBX file, then import it into UEFN.

@Wertandrew Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

I need an island code to do that, and I dont have that. This form is not optimal to submit issues, it has 7 core bugs that need to be addressed first (mentioned in the post that Flak has pinned about the form)