Last update introduced 10 significant bugs to UEFN/Creative, one of them was that you couldn’t mantle anymore. Considering the Only Up trend, this should have been hotfixed, but the bug was left in the game instead, killing the entire ecosystem (compare the player numbers, I bet there is a difference). I don’t know if the Only Up Fortnite map updated to fix the bug, but this is what their play chart looks like:
In this update you accidentally enabled settings which then you disabled (killing WIP projects), and also added some new bugs that prevent emoting (breaking maps again).
In addition to the existing array of bugs that break experiences (like sequences stop working, or half of the devices have weird quirks which means that you only use them in specific ways or they won’t work/have bugs), this is a lot to take in and make games.
I thought the whole point of UEFN is to build large, polished experiences, experiences that require months to pull off. We can’t do that if we have to play QA to you guys and service support to our player base every two weeks.
We need a stable engine, or you’ll never get content that has progression and its not just a minigame. We should have been starting to make campaigns by now, not copycats of other minigames with clickbaity thumbnails.
Content is defined by the tools. Without them, you ll never get quality. Just look how Minecraft handled the same problem. Imagine having BR without a QA team and a third party breaks it every 2 weeks, and any attempt to report or communicate will range a fix from 2 weeks to 5 months. Would you be able to sustain a player base?
By adding more verse capability you are allowing creators to skip devices and not have bugs (because verse is not touched by the BR team), but anyone who is a level designer or artist has to either use the buggy mess that is Creative (sry guys, but it is, you can’t spend 2 mins without encountering an inconvenience or bug), or the unoptimized UEFN where everything has to load endlessly, or is tied to many clicks or technical terminology that a beginner would misunderstand.
The solution is to allow us to have version switching from within Fortnite, which has the version number shown in Discovery, then spend 3 months to build a super stable version of Fortnite, which developers can use for years to build content.
Then please boost the QA team on Creative and UEFN, it is obvious that the area is understaffed and whoever is an MVP in any of these departments gets a promotion after 1 year to a producer so it becomes understaffed again. We currently have an engine that shifts every 2 weeks without the proper QA power to catch the changes. Its a cycle that has been repeating since 2019 and there needs to be a solution eventually so we can start making great content that sticks for more than an update.