[Blocker] Imported Mesh's Don't render after building HLODs

Imported Mesh’s don’t render after building HLOD’s

Losing hair over this one lol

Topology and Poly Count don’t seem to make a difference. (I have tried multiple mesh’s)

Static Mesh’s don’t render and I have tried creating blueprints using all HLOD Batching Policies

My different LOD’s Topology seems fine

i’ve played around with nanite streaming settings as well with no luck.

Mesh’s that have had 0 problems in the past are having this issue as well.

@Jeremy_Choud Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative

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I’ve submitted the bug report.

Hello, I work for the same studio as aws_choud , is there any update on this we are still seeing this issue?