Blocker - Game stuck in 'Start Game'

When I launch the project I can access in Fortnite Creative to pregame and edit, but when I press start the game stuck in that state and nothing happens, I can’t move my character or select any options. After around one minute I get disconnected.

LOG:

LogEOSSDK: LogEOSPresence: Received presence update. LocalUserId=[508…461] PresenceUserId=[0e0…690] RichText=[]
LogEOSSDK: LogEOSPresence: Received presence update. LocalUserId=[508…461] PresenceUserId=[0e0…690] RichText=[]
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.05, Real: 30.01, Good: 30.01, DriverTime: 164.64, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.05, Real: 30.01, Good: 30.01, DriverTime: 164.64, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461, Driver = IpNetDriver_0 IpNetDriver_0
LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_0: ConnectionTimeout
LogValkyrieBeacon: AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_0) connection failure, handling connection timeout.
LogValkyrieRequestManagerEditor: OnValkyrieBeaconConnectionFailure - bSuccessfullyConnected: true
LogValkyrieRequestManagerEditor: CleanupAfterServerConnectionLost - initiating reconnection flow
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_0, netdriver IpNetDriver_0 IpNetDriver_0
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.05, Real: 30.01, Good: 30.01, DriverTime: 164.64, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461, Channels: 4, Time: 2022.11.23-11.53.08, TimeSinceTickDispatch: 0.000316, TimeSinceRecv: 30.010894, TimeSinceTickFlush: 0.000118, TimeSinceSend: 0.022804
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_0, Driver: IpNetDriver_0 IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461
LogNet: DestroyNamedNetDriver IpNetDriver_0 [IpNetDriver_0]
LogExit: IpNetDriver_0 IpNetDriver_0 shut down
LogValkyrieRequestManagerEditor: Warning: Attempting beacon reconnect. Attempt number: 1
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon
LogGarbage: Collecting garbage
LogGarbage: 29.052100 ms for GC
LogGarbage: 0.414600 ms for Gather Unreachable Objects (28 objects collected including 0 cluster objects from 0 clusters)
LogGarbage: 0.132400 ms for unhashing unreachable objects (28 objects unhashed)
LogGarbage: GC purged 28 objects (313838 → 313810) in 0.154ms
LogUObjectHash: Compacting FUObjectHashTables data took 11.08ms
LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Connecting to beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_1 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 2
LogNet: Game client on port 15004, rate 200000
LogStreaming: Display: 0.003 ms for processing 28 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (8871->8871) packages and 0 (22183->22183) public exports.
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.07, Real: 20.02, Good: 20.02, DriverTime: 20.08, Threshold: 20.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.07, Real: 20.02, Good: 20.02, DriverTime: 20.08, Threshold: 20.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461, Driver = IpNetDriver_1 IpNetDriver_1
LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_1: ConnectionTimeout
LogValkyrieBeacon: AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_1) connection failure, handling connection timeout.
LogValkyrieRequestManagerEditor: OnValkyrieBeaconConnectionFailure - bSuccessfullyConnected: false
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Failed to connect to beacon
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_1, netdriver IpNetDriver_1 IpNetDriver_1
LogValkyrieRequestManagerEditor: Executing Step StartValkyrieBeaconReconnectTimer
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.07, Real: 20.02, Good: 20.02, DriverTime: 20.08, Threshold: 20.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461, Channels: 2, Time: 2022.11.23-11.53.28, TimeSinceTickDispatch: 0.000634, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.000254, TimeSinceSend: -1.000000
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_1, Driver: IpNetDriver_1 IpNetDriver_1, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461
LogNet: DestroyNamedNetDriver IpNetDriver_1 [IpNetDriver_1]
LogExit: IpNetDriver_1 IpNetDriver_1 shut down
LogValkyrieRequestManagerEditor: Warning: Attempting beacon reconnect. Attempt number: 2
LogValkyrieRequestManagerEditor: Executing step ConnectToValkyrieBeacon
LogGarbage: Collecting garbage
LogGarbage: 20.705600 ms for GC
LogGarbage: 0.329200 ms for Gather Unreachable Objects (3 objects collected including 0 cluster objects from 0 clusters)
LogGarbage: 0.008800 ms for unhashing unreachable objects (3 objects unhashed)
LogGarbage: GC purged 3 objects (313819 → 313816) in 0.018ms
LogUObjectHash: Compacting FUObjectHashTables data took 4.39ms
LogValkyrieRequestManagerEditor: Connecting Valkyrie Beacon
LogValkyrieActivityTracker: Session → Start Activity: ConnectToBeacon - Connecting to beacon
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogInit: WinSock: Socket queue. Rx: 1048576 (config 1048576) Tx: 1048576 (config 1048576)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_2 setting maximum channels to: 8095
PacketHandlerLog: Loaded PacketHandler component: OodleNetworkHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: AESGCMHandlerComponent ()
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition ‘BeaconNetDriver’ CachedClientID: 3
LogNet: Game client on port 15004, rate 200000
LogStreaming: Display: 0.001 ms for processing 3 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (8871->8871) packages and 0 (22183->22183) public exports.
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.05, Real: 20.02, Good: 20.02, DriverTime: 20.06, Threshold: 20.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_2, Driver: IpNetDriver_2 IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.05, Real: 20.02, Good: 20.02, DriverTime: 20.06, Threshold: 20.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_2, Driver: IpNetDriver_2 IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461, Driver = IpNetDriver_2 IpNetDriver_2
LogBeacon: Verbose: NetworkFailure ValkyrieBeaconClient_2: ConnectionTimeout
LogValkyrieBeacon: AValkyrieBeaconClient::OnFailure - We have registered a failure in the Valkyrie beacon.
LogBeacon: Verbose: Client beacon (ValkyrieBeaconClient_2) connection failure, handling connection timeout.
LogValkyrieRequestManagerEditor: OnValkyrieBeaconConnectionFailure - bSuccessfullyConnected: false
LogValkyrieActivityTracker: Warning: Session → Fail Activity: ConnectToBeacon - Failed to connect to beacon
LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
LogValkyrieSummary: Destroying Valkyrie Beacon
LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_2, netdriver IpNetDriver_2 IpNetDriver_2
LogValkyrieRequestManagerEditor: Executing Step ClearFoundConnectInfo
LogValkyrieRequestManagerEditor: Executing Step HandleServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::ServerConnectionLost
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0
LogNet: NetworkFailure: ConnectionTimeout, Error: ‘UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.05, Real: 20.02, Good: 20.02, DriverTime: 20.06, Threshold: 20.00, [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_2, Driver: IpNetDriver_2 IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461’
LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_2, Driver: IpNetDriver_2 IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461, Channels: 2, Time: 2022.11.23-11.53.49, TimeSinceTickDispatch: 0.000392, TimeSinceRecv: -1.000000, TimeSinceTickFlush: 0.000173, TimeSinceSend: -1.000000
LogNet: UNetConnection::SendCloseReason:
LogNet: - Result=ConnectionTimeout, ErrorContext=“ConnectionTimeout”
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 18.156.224.208:15004, Name: IpConnection_2, Driver: IpNetDriver_2 IpNetDriver_2, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: MCP:508b122cdbf94dd59e18e14f6264c461
LogNet: DestroyNamedNetDriver IpNetDriver_2 [IpNetDriver_2]
LogExit: IpNetDriver_2 IpNetDriver_2 shut down
LogEOSSDK: LogEOSPresence: Didn’t update Presence for a while. Forcing Presence auto-update.
LogEOSSDK: LogEOSPresence: Updating Presence to Online. LocalUserId=[508…461] RichText=[]

Hi @gabocapo777 , can you confirm you are using the FortnitePublicTest from the launcher?

Hello! Thanks for your response.
I see it now, that’s actually the problem, I don’t have access to FortnitePublicTest in my launcher. I tried with two different devices and also reinstalled FN and the launcher itself. Still not there.
I always opened the editor by pressing ‘launch creative’, until last week playtesting worked fine.