[BLOCKER] Fall Guys (Beanstalk) assets not passing validation as of v40.30

Summary

The Fall Guys assets, which as an epic-owned IP were previously allowed to be used in every UEFN experience (just like the Rocket Racing assets), are now blocked from passing validation in non-fall guys Islands as of v40.30.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

  1. Create a new Island
  2. Place down various Fall Guys (Beanstalk) pieces, such as the Floor Curves, Pillars, and Barriers
  3. Adjust the patterns on these assets
  4. Convert the Island to Star Wars brand IP
  5. Enable Custom Inventories + Scene Graph Beta
  6. Attempt to launch a session

Expected Result

The Island should pass validation, and launch a session.

Observed Result

The Island does not launch a session, and passes a ton of validation errors in relation to the Fall Guys (Beanstalk) assets. Running fix-up and applying suggested fixes does not fix the issue.

Platform(s)

PC

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Additional Notes

This was not an issue prior to v40.30, but I’m not sure whether it has to do with the Star Wars IP switch, or with Scene Graph, or just with the update in general.

The island I converted to Star Wars was also a Kpop Demon Hunters brand island for a short time last year, and though I converted it back, it did still say “Kpop Demon Hunters Brand Island” in my creator portal, for some reason.

Just all things I thought were worth noting!

This is a complete blocker, meaning I can’t test or publish updates for my game. A quick resolution would be greatly appreciated!