I added an explosive device and tied it to a trigger and remote signal manager but now I cant launch my game. I get a message that says failed to validate game.
Output Logs
Payload Failed Validation.txt (684.5 KB)
Logs Folder from AppData
I added an explosive device and tied it to a trigger and remote signal manager but now I cant launch my game. I get a message that says failed to validate game.
Output Logs
Payload Failed Validation.txt (684.5 KB)
Logs Folder from AppData
Hey @TheAweDam like we discussed your logs point to an issue with you not being part of the Emporium team. My suspicion is that any Content Library assets being added/referenced in your project will cause your validation to fail. I’ll talk with the team about this and figure out what’s going on! Thanks!
The issue seems to be the box I am using from the Content Library.
When removing my External Actors the game launches fine.
Solution that worked for me since I was just using a wooden box, was to right click the Actors folder inside the External Actors folder and remove the folder.
The team is aware of this issue and is working on a fix. Thanks!