BLOCKER- Failed Validation when launching game

I added an explosive device and tied it to a trigger and remote signal manager but now I cant launch my game. I get a message that says failed to validate game.

Output Logs
Payload Failed Validation.txt (684.5 KB)

Logs Folder from AppData

Hey @TheAweDam like we discussed your logs point to an issue with you not being part of the Emporium team. My suspicion is that any Content Library assets being added/referenced in your project will cause your validation to fail. I’ll talk with the team about this and figure out what’s going on! Thanks!

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The issue seems to be the box I am using from the Content Library.
When removing my External Actors the game launches fine.

Solution that worked for me since I was just using a wooden box, was to right click the Actors folder inside the External Actors folder and remove the folder.

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The team is aware of this issue and is working on a fix. Thanks!

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