Blocker - Failed to validate for upload with no discernable error

Output log shows nothing I can debug:

LogValkyrieSummary: No active session for current user. Creating new session.
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieSummary: Starting Project Upload - https://content-service.bfda.live.use1a.on.epicgames.com/project/#/c3b88baa-4fd9-13d1-758b-49960caa5a81
LogValkyrieSummary: Syncing project ModernCombat
LogValkyrie: Syncing project ModernCombat with content service took  0.36 sec
LogValkyrie: Saving project ModernCombat source control settings to disk took 0.00 sec
LogValkyrie: Saving project ModernCombat source control settings on content service took 0.00 sec
LogValkyrieSummary: Project ModernCombat failed to update
LogValkyrieSummary: Destroying Valkyrie Beacon

Log file snippet:

}
[2023.04.13-12.46.40:203][ 38]LogValkyrieSyncProject: Error: Failed to Query project depenency API: Failure ErrorCode=errors.com.epicgames.datastorage.folder_not_found_or_not_allowed, Message=[DEP] datastorage-public-service-live.ol.epicgames.com returned unexpected error errors.com.epicgames.datastorage.folder_not_found_or_not_allowed | correlationId: FN-XqXGSIAEOUSeuCSu3DfGaQ SentryEventId=178be7e7cd8340869575012f19eb508a, Raw={
  "host": "content-service.bfda.live.use1a.on.epicgames.com",
  "method": "GET",
  "path": "/api/content/v2/module/e2ef1569-404f-9e8f-3673-6d91b6532c51/version/2/staged-files/public/api.json",
  "errorCode": "errors.com.epicgames.datastorage.folder_not_found_or_not_allowed",
  "errorMessage": "[DEP] datastorage-public-service-live.ol.epicgames.com returned unexpected error errors.com.epicgames.datastorage.folder_not_found_or_not_allowed | correlationId: FN-XqXGSIAEOUSeuCSu3DfGaQ SentryEventId=178be7e7cd8340869575012f19eb508a"
}
[2023.04.13-12.46.40:938][126]LogValkyrieSyncProject: Display: Finished basic user validation with an internal error
[2023.04.13-12.46.40:938][126]LogValkyrieSyncProject: Display: Profile SyncProject.Validate, 6.171803
[2023.04.13-12.46.40:938][126]LogValkyrieSyncProject: Display: Profile Begin SyncProject.Complete
[2023.04.13-12.46.40:963][126]LogValkyrieSummary: Project ModernCombat failed to update
[2023.04.13-12.46.40:963][126]LogValkyrieActivityTracker: Warning: Upload -> Fail Activity: ModernCombat - Failed to validate for upload
[2023.04.13-12.46.40:968][126]LogValkyrieRequestManagerEditor: Executing Step DestroyValkyrieBeacon
[2023.04.13-12.46.40:968][126]LogValkyrieRequestManagerEditor: Destroying valkyrie beacon
[2023.04.13-12.46.40:968][126]LogValkyrieSummary: Destroying Valkyrie Beacon
[2023.04.13-12.46.40:968][126]LogBeacon: Verbose: Destroying beacon ValkyrieBeaconClient_1, netdriver IpNetDriver_1 IpNetDriver_1

Just wanted to follow up with this. Did you contact Support with this error? If so, were they able to assist or provide information on what can be done.

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It was narrowed down to a Fab asset, possibly an incorrect permission issue. I did manage to get back in later on.

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Ahh I see! So good to hear you got it fixed! :+1:
I am using Fab assets from the marketplace in my current map - so knowing this, really helps! Thank you!

So when you have no message pointing out the issue, you have to guess randomly?

Speak of the devil, I’m yet again running into this issue. The ONLY way I’ve found to fix this is by switching accounts and loading the project with another account on the team.

lmao This is really Black Magic at this level, we aren’t creators but Voodoo’s now :smiley:

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I was able to solve this by doing the following:

With my UEFN project open…

  1. Checked-in my changes to ensure no progress is lost
  2. In the UEFN outliner I selected all everything in my game, right clicked, and clicked delete.
  3. After deleting everything, I launched my session (which works now).
  4. Once the session was open, I reverted my changes (click the three dots next to the check-in / sync button → Revert All Files)
  5. After successfully reverted, I pushed my changes.

Now I’m not longer having this issue and can continue to develop my project.

When I deleted everything, the map still cant update (an empty map…)

I was able to solve this by doing the following:

With my UEFN project open…

  1. Checked-in my changes to ensure no progress is lost
  2. In the UEFN outliner I selected all everything in my game, right clicked, and clicked delete.
  3. After deleting everything, I launched my session (which works now).
  4. Once the session was open, I reverted my changes (click the three dots next to the check-in / sync button → Revert All Files)
  5. After successfully reverted, I pushed my changes.

Now I’m not longer having this issue and can continue to develop my project.

1 Like

The status of UCB-1115 incident has been moved from ‘Needs Triage’ to ‘Closed’.