As someone new to unreal this is a blocker. When I see a message like this it makes me not want to touch the project yet until I know what these buttons do. I feel like anything I press here is going to make my project not how it was when I last opened it.
Does anyone know what I should do here?
Encountered Verse Compilation Error(s) while opening project
C:/Users/adamt/Documents/Fortnite Projects/Payload/Payload.uefnproject
Assets in the project which make use of verse may experience data loss if saved
Oof. Really sorry about this one. Yeah we’re going to improve the messaging on this dialog. Basically what’s happening here is:
Something happened such that the verse code in your project isn’t compiling. This means we won’t be able to load in any of the device instances you might have previously placed in your level (because they can’t exist without working compiled code that represents them).
So if you continue, we’ll open the level, but won’t be able to load your verse devices. And if you save in that state, the data about the devices will be lost.
The dialog is trying to tell you, ‘please go out and fix your compilation issues, then rebuild here so everything is good before we carry on’.
It is also really bad that this dialog has to exist in the first place. We’re working on changes to make it so opening your project in this state won’t lose data, but in the meantime we need to improve messaging on this dialog so you know what’s going on.
If you have a previous revision of your .umap in revision control or saved elsewhere you can hopefully recover the data that way.
Thanks for the response! As for project being gone, it looks like there was a change to the ordering so my project got moved out of the alphabetical order and to the top of my list.