I’m really not sure how to describe this issue other than constantly crashing, literally every 10-20 minutes without doing anything major.
No one else in 3DLab is experiencing this issue in the same project and it’s really becoming annoying and making building in UEFN a huge pain.
This seems to be a crash related to grass (in ALandscapeProxy::UpdateGrass). Do you have anything custom related to grass that might be related? Can you still reproduce the crash?
Hey Logan! Thank you for your response, I was able to fix this issue by disabling Real Time Audio in engine, though I haven’t had time to properly report it yet.
Sadly, I’m now encountering other crashes that I’m still unsure about.
@TheAweDam Just here to say the crash reports are not very useful, when you crash it is best to drop a forum post with your logs attached so someone here can help you better
@TheAweDam Just here to say the crash reports are not very useful, when you crash it is best to drop a forum post with your logs attached so someone here can help you better
Just to clarify; the crash reports are useful to us. We do look at them, and they provide valuable information that the logs do not. However, because a user may generate many crashes within a certain time period, it’s sometimes difficult to ascertain which crash report might be associated with a specific reported issue. Ideally, if you could include:
As much detail about what exactly you did leading up to your crash (i.e. “I opened my project and then clicked on button and it immediately crashed”)
The logs, as stated (which would tell us when exactly the crash happened)
And continue to submit your crash reports
This would be the best way to help us identify issues faster.