@jay_villanueva today I was able to replicate the Content Beacon error in a new project after adding Building Props, and I recorded it in a video. My plan was to start a brand new project where Building Props hopefully wouldn’t be broken, and the copy and paste all of my art from the original TidyPals game into the new game. I had some mechanics I wanted to test that I needed the Prop Mover and Prop Manipulator for. But it appears the new project has the same prop issue - at least I got video of it!
The first several minutes of the video are me creating a new building prop, to check if I got the steps right. Then I test the game. I can destroy the prop, but the prop death VFX never show up. I don’t know if it granted me wood resource because I accidentally left that resource infinite. Also the pivot point for my Building Prop is wierdly far away from the mesh? I don’t know why? At the end I get the Content Beacon error. After the game crashed once it continued to crash every subsequent time I tried to test the game.
Something I noticed in the video, and also noticed in my old project at least once, is that there is a syncing discrepancy between the number of building props in my UEFN editor and in the Creative client. Have you seen this happen in your tests? You can see at around 9 min into the video, after I had deleted one of the copies of my building prop in the UEFN editor, I refreshed Creative and that prop was still showing up in creative, even though it was absent from my UEFN viewport and outliner. You can see there are two boxes (my prop) in the UEFN viewport and 3 boxes in the Creative map. Download - TransferNow
Is this info helpful? Thanks again for your patience with this.
Here are my logs too:
BlueClairy_Logs_Oct1.zip (138.6 KB)
Also another note, weeks ago I did create one building prop that worked fine, and even granted resources. But the project it was in broke a while ago and I can’t open the file at all, because UEFN immediately closes and I get a crash report. I forgot it was broken and I thought maybe I could repurpose that old project for TidyPals, but then I saw that it’s still broken. But I do know that I’m capable of following the instructions and making a working prop.