I followed the steps to remove the ProjectName.vmodule but now the device is not showing up in my content, so I cant place it in the world.
Thank you, we’ll check into this.
Hey there @TheAweDam a member on the team shared a potential workaround:
Assuming they haven’t saved their project while this is the case (which would be destructive to any instances they had already placed), they should just need to create a directory/folder in the same place the .vmodule file was, with the same name as the .vmodule file, and then move the .verse files in that directory/folder to the new one. then reopen the project.
For example: if they had /TheirProject/Content/SomeCoolName.vmodule, with TheirProject/Content/SomeCoolThing.verse then need to make a /TheirProject/Content/SomeCoolName directory/folder and move their verse file inside the folder (like so) /TheirProject/Content/SomeCoolName/SomeCoolThing.verse
Let us know if this helps. Thanks!
Looks like my issue was a rookie mistake.
I didnt add enough code to my verse file for it to show up as a device.
For anyone new who might be experiencing this, you need to add the line that includes your device name and class.
using { /Fortnite.com/Devices }
hello_world_device := class(creative_device):