[BLOCKER] Can't launch session, module validation failed

Summary

When I try to launch session after the latest update (36.20) on this project it keeps giving an error “Failed to validate module candidate versions”. I tried to delete some of the assets that show up in the output log error but that didn’t change the error. I can’t launch session at all.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Launch session in this project

Expected Result

Session is launched

Observed Result

Getting validation error

Platform(s)

windows

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UPDATE: Removing all the assets showing in the error log and their references let us launch session, but we still don’t know why those assets were a problem and removing them isnt really a long term solution.

I have the same problems! Great last update :frowning:

hi @Gurkis , @MagicThor

You will need to run [Validation Fixer as described in]
(Validation and Fix-Up Tool in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community}

2 Likes

Hi @Jimbohalo10 , big thanks!
But I have a problem with Referenced Content via Fab integration; there is no way I can fix, in my case…

FORT-937479 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.