Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Summary
If Fab assets are added to a project (in our case the post-apocalyptic scrapyard pack that is free) then the project will NEVER be able to calculate memory and as such can never be published
Steps to Reproduce
Open a new file, go to fab, bring in post-apocalyptic scrapyard pack as referenced content (the only way to do it). Highlight everything and drag on to scene. Launch session, end game once it launches, run memory calculation and Fortnite will fail to stay connected to the editor every single time when it reconnects to do the memory calc.
Expected Result
Fortnite should stay connected to the editor and do the memory calc
Observed Result
Fortnite disconnects upon second launch of the game so memory calc will fail
Platform(s)
PC