We’re noticing that long audio cues that play out via sequencer will randomly restart mid sequencer play out, even though they are not meant to loop, nor restart mid audio. We aren’t seeking or doing any other tricks rather than playing out the file.
Is there a way to fix this? The sequencer device is marked as always relevant.
I’m still really curious about this. I would love to add some dialogue/facial animation to my cinematics in UEFN but the playback of sequencer (re-starting, double audio, jumping around) is keeping me from do that. It feels like it has something to do with network replication/latency from the server, but I haven’t been able to debug exactly what’s causing it.