When playing a sequence at the beginning of the game, or at any point in the game, if the player is Alt+Tabbed the sequence will restart its audio while still playing from the continued spot in the timeline (breaking audio), or sometimes even worse it will not play at all (game logic will function, but the sequence will be as if it never played)
I haven’t done much testing to fully confirm this, but I ve seen another report about it a while back. If someone can help post more information so we can report this better, feel free.
What I ve noticed is that in my game, I have a fade out track at the beginning which fades out and the game will get stuck there if I am alt tabbed then go back into the game (after the cutscene is finished), but the sequence will not be playing.