Blocked From Launching a Session

Summary

When I launch a session, I get the error “At least 1 module failed remote validation”

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Launch a session

Expected Result

Load into the session

Observed Result

This error pops up while the session is loading “At least 1 module failed remote validation”

Platform(s)

PC

Same here

FORT-1076692 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Same to me

same for us, for published and unpublished maps

same here

i had same issue because of Load Errors. after fixing it and reopen editor it works fine

image

2 Likes

same here

same for us

@PeterGGs (and anyone else having this issue) could I get some island codes or project IDs please?

I have the same problem . I can’t start the test session LogValkyrie: Error: FlowStep_ResolveSessionCandidates(): Candidate module [8c6b1953-40c3-8e6f-e0e2-af9560558a0d] failed validation with error: [epicgames.com.errors.cook.non_zero_exit]

Hi, same issue still here.

Even after doing these steps:
Deleting C:\Users\Name\AppData\Local\UnrealEditorFortnite
Clear ingame cache
Resave all in Content Browser and Outliner

I am also having the same issue.

Island code: 8069-9697-8959

Same problem (island code: 8352-7392-6528)

projectId: 7f0c8a8c-4e8d-3643-cd46-c3803eb278de
Same for me:
Initially I had a mesh that was too large, and I deleted it. Then I tried launching a session and got the exact same error as mentioned above. I tried undoing some previous actions, and I restarted uefn, but the error persists. It was working last night.

Hi same here projet id: ce197db0-420b-13be-8aff-76b045d6a91b

Here’s my Project ID

I was having this issue on our projects but clicking this was able to fix the issue:

thanks i was in the same issue it worked for me

A hotfix has been pushed, try again now.

Close your current live edit session if you had one open. (Or restart both client/editor to be sure).