Hi, here’s what I have after building the lightmap:
Here’s the UVmap of the mesh;
All lightmass parameters are default, the scene lights are two static point light with default settings too. Any idea? Thanks
Hi, here’s what I have after building the lightmap:
Here’s the UVmap of the mesh;
All lightmass parameters are default, the scene lights are two static point light with default settings too. Any idea? Thanks
I tryied everything, twealing lightmass settings, making new UVmap, etc. Still can’t figure why I have those spots.
Still not resolved. Nobody can help?