Blinking Eye Texture

Attempting to set up a blinking animation for my texture.

I have some Panner nodes that adjust to each of the four blinking positions, how can I connect them up to my texture sample to happen one after another? I don’t see a sequence or delay node in the material editor so I’m not even sure where to begin.

I’ve been stumped on this for a while… if anybody has any ideas, or method they use I would be very appreciative.

Assuming you have your texture set up as a proper flipbook/spritesheet you could look into using the SubUV_Function. as to controlling what frame to display you could build a network made of if nodes, get the value from blueprint(a timeline should work great) or just pan a texture strip with the corresponding values. to recommend a particular solution more information would be necessary.