Blinking Eye Material

I’m trying to set up a blinking animation for my texture.

I have some Panner nodes that adjust to each of the four blinking positions, how can I connect them up to my texture sample to happen one after another? I don’t see a sequence or delay node in the material editor so I’m not even sure where to begin.

Any ideas? Thank you.

I would try adding the delay when you call the blink from your character BP

Any other ideas for this? The blink isn’t called in my character BP, I could really use some help.