Blendspace not updating with new Animations added - Animation Starter Pack Jog anim.

Following this guide to get proper Forward + Left Strafe and Backward + Right Strafe anims going using the Animation Starter Pack Jog Blendspace provided by Epic.

I followed the guide + youtube video exactly. The Blendspace has the 2 new animations added, and when previewing it looks perfectly fine, the animations are there and switch according to the direction values - but in game the new animations in the Blendspace simply are not playing. The Direction value matches as it should - I have it printing out from the ABP_Manny anim BP.

However, in game the 2 new anims do not play. I’ve done everything I can think of to try to figure out what’s wrong here, I’ve re-saved all on the anims, and I’ve done Fix Redirectors, and so on - I’m simply stumped at this point. The legs when running forward+right are still playing the opposite direction animation. (in the screenshot attached you can see the legs going to the left, but in game they still go only to the right - as if the animation isn’t even in the Blendspace.)

Has anyone experienced this kind of issue where adding new anims to a Blendspace aren’t being recognized/compiled or just ignored?

FYI—

I solved this by duplicating the Blendspace I’m having troubles with, and then replacing the Blendspace in the animation blueprint for the character.

For some reason the original blendspace was not updating in there, but by hooking up a new duplicate blendspace the animation BP is forced to recompile, and then works as intended. Seems like a bug.

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