Hey guys,
i’ve two materials that i want to blend with an alpha mask. the idea was to set up both materials seperartly and blend them by using an alpha mask in a third material. i know that it works i’ve seen it somewhere but i dont know to get it right. what i’ve done so far:
- i made two materials
- i used for both a MakeMaterialAttributes note
- i made a third material with a MaterialFunctionCall note
What i need:
For both Materials:
- An Outpur Attributes Note
For the Blend Material:
- The Function of my two Material to load them it go get a blend.
i dont know how i can add a function to my both materials to blend them in the correct way in the third one. i hope you guys can tell me how.
cheers