So I’m creating a winter shader which correctly displaces the top and bottom of the material in different ways (thick snow and icicles). However, to complete the effect I really want to add SSS to the Ice areas of the material, but not to the underlying rock, or indeed the snow on top.
Seeing as no matter what constant value you plug into the SSS material node still displays SSS (0 just uses a black color SSS), I’m wondering how I can use different colors and amounts of SSS for different parts of the mesh.
Edit: Using no node in SSS doesn’t fix this either.
Without SSS:
With SSS:
I want to preserve the lack of SSS on everything above the icicles, but even leaving the SSS connectors empty on those materials don’t work.
Note: I’m using Break/MakeMaterialAttributes for each section of this material (snow, rock, ice) and using different masks to get the effect above.