Trying to world align blend normals, I knew I had this working at one point but I have since broke it.
Fairly simple setup, want the rock normal where the rock texture is, etc. On top of that I have a distance normal blend which works great. Blend bias and blend normal are setup exactly like the diffuse, same values.
I’ve tried a bazillion different configurations (the explicit normal output too, although there is no documentation on it so maybe I used it wrong) on this now plus it looks like the Detail Lighting mode is broken in the editor as well.
So where am I going wrong?