Hello.
I would like to ask how can I blend multiple postprocess materials? I have materials that I need to blend together however if I put them over each other the first one always overlaps the others. I was also trying to use multiple PostProcess volumes and setting the “Blend weight” for all of them to 0.25 still only one material was visible.
Thank you.
Bump bump.
I also need to bump this. I have a pulse effect that I want multiple of but the newest one is always the only one shown
It’s due to an “optimization” of unreal engine. It just blends material parameters instead of stacking the effects. I made an unreal modification to the engine that I’m selling here if you’re interested : UE4 Modification : Stackable Post Processing Materials