the vertex normals of the mesh? I can overlay a color but is there a way to blend brown into the grass if it’s on mud and green if it’s on leafs? Somehow it would have to reference which layer is painted on the terrain. I’m not sure how though.
the vertex normals of the mesh? I can overlay a color but is there a way to blend brown into the grass if it’s on mud and green if it’s on leafs? Somehow it would have to reference which layer is painted on the terrain. I’m not sure how though.