Hello! I’m currently facing an issue in my game where I’ve implemented a dodging/rolling system similar to Elden Ring and Dark Souls. I’ve integrated this into my character’s Blueprint using Anim Montages, but it’s limited to only 8 directions. I am looking for a way to make the dodge animation blend smoothly across 360 degrees, similar to how it works in the Souls games.
Also, I’m going to be using C++ for this, but I’m currently doing it in Blueprints for the simplicity. I plan to switch it back to C++ later.
I’m guessing I need to do that in the animation blueprint. Problem is that I’m using a very complicated project as a starter called Advanced Locomotion System V4, its the community version so its cpp also.
It would probably best to make a component similarly to UALSMantleComponent but for dodging and incorporate it into the plugin. I’ll have a look later on in the day and see how hard it will be to hook into existing systems.