Blender to Unreal Tools, Part 1 - February 6 - Live from HQ

Hi, IMO some are not so important like

  1. principled bsdf since they will need to rewrite what’s in the Blender Node
  2. why? PRINCIPLED + NATIVE SHADER?
  3. there is a way of how to export quixel from unreal try to do it. just try.

other.

  1. object origin + world origin is already in the video have you watch the whole live stream? if not? try again to watch and if you don’t understand it’s content they provided a document on it.

IMPORTANT
4) I highly agree with this since assigning bone and retargeting from UE is kind of pain and they said they have a plan for this too so will be waiting on it.

the rest is so great that they really implement a livelink.

will be waiting on the RIGIFY thank you Kaye! :smiley: