Many thanks for these tools, as we have been switching to Blender for a lot of things, so this is very helpful.
As Kaye mentioned on screen, we should “scream loudly” for issues we are concerned over. Here’s my 2c:
Any import/export work done in either blender or unreal should have a very close look at the coming industry standard of USD. I know Unreal has some limited support for USD, and Blender is still quite awol on USD support, but you should be very aware of it, so Unreal supports a USD workflow in the near-to-mid future. If you have inside track on what Epic and Blender are planning for USD support, it would be a huge win to use that instead of fbx for translation.
Thanks again!
Andrew