Blender to Unreal Tools, Part 1 - February 6 - Live from HQ

Just back from the LiveStream, here is trying to vocal with feedback:
it would be nice if the addon/flow/plugin move from using FBX as the foundation to GLTF (or any other open format, used GLTF here just as it tried to be the latest Open Format around “supported” by all the big guns) to be more in line with the the open source theme around UE4 and Blender and avoiding possible legal traps.