since this is going to be livestreamed, I’d like to ask if someone had success on running the blender script called “RigifytoUnreal” in 2.8?.. also, will there be a better skeletal mesh workflow from blender to unreal now?
since this is going to be livestreamed, I’d like to ask if someone had success on running the blender script called “RigifytoUnreal” in 2.8?.. also, will there be a better skeletal mesh workflow from blender to unreal now?