Blender to Unreal Engine 4 UV mapping problem

When I import my asset with multiple textures from Blender into Unreal Engine 4 for some reason Unreal Engine 4 thinks that there is only one texture on the model. Does anyone know why this is happening?

In Blender:
After import:

That is slightly annoying, in UDK it was so easy. I will check this out and see if it works.

You’ll need multisub materials as its called in 3dsmax.
this was the best I could find:

afaik UDK also needed the multisub setup to work.
But lets hope this will work for you :slight_smile: