Hello,
I am having quite a difficult time with the usual Blender to UE4 pipeline. I am importing a high detail static mesh which contains six materials and corresponding UV maps. In Blender I unwrap my mesh and I assign my material slots. In UE4 I import my mesh but surprise, my UV and materials are not turning up as usual/expected.
Blender material assignment:
Blender UV mapping:
UE4 import:
Notice how UV map #3 is absolutely not expected. Whether I import an additional lightmap makes no difference. Only the first UV and material are aligned. Please help me make sense of this codswallop. Any insight would be greatly appreciated. I have already redone the mesh, UVs, and meterials a number of times.
Thank you very much in advance,
Fen