[Blender to UE4] Smooth shading not working on mesh

(From Left to Right)
Blender (No Edge Split), Blender (Edge Split), UE4

I’ve tried a few different methods of smoothing, Edge Split, Auto Smooth, and Mark Sharp Edges. I get the desired results in blender, but it doesn’t show up that way in UE4. I’m using this as a skeletal mesh in UE4 because I need the switch to be movable in game.