Hi everyone there.
I’m learning unreal engine so maybe i miss something but here’s my problem:
I make a mesh in blender, with an armature. When I import it as a static mesh I have no problem but when I import it as a skeletal mesh i have a light problem. As you can see the model doesn’t receive the light from any directionnal light.
What do i have missed?
Thanks a lot!
FIX: For the peoples who has the same problems, just choose recalculate normals when important into UE4