So I just finished making a model of a treasure chest in Blender. I have wrapped it’s textures and everything.
This model uses three textures, one that is a solid white image, pink boards, and then the texture for the keyhole. However, when I import this model as an FBX into Unreal, I only have one material slot instead of the three I need! What is going wrong? Is there something I’m overlooking in Blender?
I would be happy to provide someone with the .Blend or .FBX if they need it to answer my question.